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Archive for the ‘Priest’ Category

Leveling Hunter, Mage vs Priest PVP, and other random videos that caught my attention for the week

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So I am officially addicted to leveling.

Ive been leveling my hunter the past few days, up to 83 now. Do i really want another 85 character. not really, the gearing, the honor grind, the dailies. I just have to pick one class and stick with it. Eh i will decide when im 85… maybe ;) . I do still have a druid and pally that i may level in the future. :P

As I also do, i check out the latest in arena geared classes that i want to copy the spec’s and gear etc of. Imitation is the highest form of flattery after all.

Here is the Top Rated Arena Priest at the moment: Wrathful Gladiator Talbadar good to see what the leet players are doing with there chars ;) .

Found a good article on wow riot, its a bit old now. But still quite good showing how to 1v1 with a shadow priest. Its a massive post, but a good read, still kinda relevant.

Here’s an excerpt on how to beat a frostmage with a shadow priest, this could have all changed after the update, but may still be good strategy wize so take it with a grain of salt.

 vs. 

I would put Frost Mages as the third most difficult class/spec to win duels against(pve geared feral/muti rogues own). Some would argue Death Knights are harder, but I have more ‘random’ losses versus mages because of sheer luck where the DK tactics are more refined and less risky.


Gear Choice: I honestly have not tried Satin versus mages, but with a couple of strategies I have Satin would definitely be more ideal than Mooncloth. You need 600-1000 haste against Mages to do well because your globals are going to be really important. The speed of Dispel Magic, SW:D, Fade, and Shield is limited to your globals only so having millions of spell power will not work as good against Mages as it does DKs. If you have access to gear like on TR you will want a Bauble and Corroded key to just outlive any burst attempts.

 

Race: Human

 

Spec Choice: There is one talent choice that will literally win half of your duels and that is Silent Resolve. I have seen some Mages try to spellsteal my shield 10 times and fail while I kill them (Eraseasaurus  xD). Here is the most ideal specs: Satin / Mooncloth

 

The Opener: 

The opener is pretty much not in your favor at all. The best mages prefer the unpreventable opener with IMP CS into a sheep. They will continue to spellsteal all of your buffs and triple sheep while their CS is coming back up in 5 seconds or so after the CC chain is done. The best way to prevent this opener (if you do not want to get sheeped or want to save trinket) is to spam silence at the start. I will usually use devouring plague then dispel magic twice in that time so I have a DoT ticking for 24 seconds with no shield. They will usually reapply ice barrier, though. Starting buffs is important for this duel. I start with Inner Fire, Vampiric Embrace, Fort, Shield, PoM, Levitate,  and Divine Spirit. Having Shadow Prot, Abolish Disease, and Fear Ward can only hurt you if they spellsteal it early on. All of the other buffs have some sort of beneficial idea to wearing them at the start. Fort, Shield, and PoM are basically rush prevention buffs. If they decide to go for some all-in no sheep no spellsteal tactic you want those on at the start. Levitate is just a nice trash buff that does not help them much and Divine Spirit gives you 16 spell power for free. IMPORANT- If they do sheep you at the start you can use a macro to remove all of your buffs. I just made a simple one for myself and did not get too technical with it. /cancelaura Power Word: Fortitude /cancelaura Power Word: Shield /cancelaura Levitate /cancelaura Prayer of Mending /cancelaura Divine Spirit /cancelaura Shadow Weaving /cancelaura Shadow Protection

 

Strategy 1 – Survive the Spam: 

It is one of the most difficult things to survive against a Frost Mage with Icy Veins pumping Frostbolts into your face. Like I mentioned earlier if you have defensive trinkets you will want them for this fight. The biggest problem in this matchup is that Mages have 30% dispel resistance and that can be so frustrating when each resisted dispel is another 5k Frostbolt in your face. Anyway, assuming the Mage did not go for some all in strategy you still have your PvP trinket and he starts casting Frostbolts with IV up from distance with an elemental and his mirrors out. Your best bet is to run away while dispelling yourself and him. I usually Silence or trinket and Silence to stop the initial damage and Winter’s Chill stacks. If you get distance you should be ok (usually cast some instants and a few Holy Novas if this happens). If you are unable to get away this is the most dangerous part of the duel. The Mage may have blinked into you or just caught up while you were snared and you cannot escape. 100% of duels I will use Disarm as a quick interrupt on a Frostbolt. It lasts 1.5 seconds, but it is enough to stop some damage so it’s worth it. Your best bet if they stick on top of you is to get a dispel on his shield and icy veins and start casting mind flays to give him serious pushback. This basically prevents the zerg as it gives them 1.0 second pushback on every frostbolt and they will need to stop casting them.

 

90% of Mages will run at you and then do a Cone of Cold Frost Nova Deep Freeze combo, so if you see a Cone of Cold have Fade ready and prevent as many Deep Freezes as possible. Something else I will do when I have time is offDoT and possibly kill/fear the water elemental as it actually does a bunch of damage and lasts a long time. Similar to the DK duel you will have to heal yourself. Juking the CS is pretty much necessary and if you do get CS’d just spam spells from the other school because you will just get put behind otherwise. If you get locked on Shadow you can try to get distance or just spam heals. This may sound like something trivial and obvious, but many times when I get locked on a heal I end up trying to run away and to no avail where I could have just stood there and spammed damage to pressure him to stop casting bolts. Another important thing to remember is that you have to use dispersion in deep freeze or you get owned. I always save it until their first frostbolt in the deep is about to finish and then use it. I usually come out early unless my mana is going to get wasted. I usually disperse the first one and trinket the second. Once you are able to survive all of the early pressure mages are simple to deal with.

 

Strategy 2 – Playing the Mind Game: 

This is really something that wins nearly all of my duels versus top mages. I always work hard to give the Mage a false sense of what I am trying to do. After my duel series with Eraseasaurus I gave him some insight as to why he lost the series and he actually beat me a few times once he figured out some of the games I was playing. The biggest game I like to play is the Shadowfiend juke. This wins so many duels, heh. As soon as the Mage gets in a comfortable position with spam frostbolts and shields off cooldown, I will always fall behind in healing and do not have too many options to come back. The best way to relieve some pressure is this move. Basically what you do is as soon as you are getting low you use your Shadowfiend. Seems simple and pointless, no? It is more complex than it sounds, though. The reason this is so effective is because every Mage in the world sees a Shadowfiend and they instantly want to stop it. They will Frost Nova, Cone of Cold, Deep Freeze, and pet nova it until it goes down 95% of the time. That is exactly what I am looking for them to do when I use it. When I am waiting for my weakened soul to fall off or I am just hoping to live until the second disperse I just use it and hope they do not ignore it. There are some other mind games I like to play and one of them is the DPS race. As soon as the Mage tries to go hard and go for the kill I will just stand there and cast damage into them to try to force them to run. Generally the Spriest will die first in this kind of engagement, but most people tend to want to run away instead of going for the risk of the kill. The best thing about Mages running away is when they go cast Evocate. Evocate is one of the last spells you should be casting as the Mage in this duel. I do not remember the last time a Mage went to go Evocate and has come back to win the duel. The spell is just false hope unless you have your entire second set of cooldowns and mirrors up to finish the Spriest off after. It is very easy to live through a solo mage without any pets so having them go Evocate when you are at 50% health is basically a free win – just cast some heals and you are full. There are a few others I do, but one last one is messing with their opener. Lots of Mages love to juke deaths because they feel good doing it, so to abuse that against new Mages I will just get 3 dots and start flaying them. This usually leaves them at 50% when I am sheeped and that is pretty much a won duel already.

 

Extra Tips for the duel:

1. Find a Pillar

If you have a pillar nearby you will definitely want to be using it. By spamming dispel on yourself around corners you can prevent any quick deep freezes (even avoid imp cs deeps) while your DoTs slowly kill them.

2. Devouring Plague is your Friend

If you are on the move you should really be spamming this spell. It does 2-3k damage on use and causes you to gain ~500-700 health per application when they do not have a shield.

3. Effective Shielding

Mages love spellstealing your shield as much as they love juking deaths and preventing shadowfiends. To abuse this love you want to use your shields as frostbolts are about to hit you. When the frostbolt lands it should absorb the spell completely and leave your shield with 500-1000 absorb left. If they waste time spellstealing it they will not realize that it has almost nothing left and is pretty much free globals for you.

Check out the full article here has a whole bunch of strategies on how to 1v1 pvp shadow priests

Remember robocop? good times :P

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Ah back to the future, ok thats enough caffeine for me.

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Related Videos for

Check out this Extreme downhill bike runWatch through the eyes of a crazy Chilean cyclist as he risks life and limb in the VCA race run in Santiago.

And who can go past the awesome dub mix of charlie sheen! ;) lol classic.

Cataclysm Priest 85 Shadow Spec Gear Options

kruxor shadow priests wow undead priests shadow priest spec demotivational poster 1233776862.jpg

I never know what gear to get first when starting to PVP on a fresh noobed level 85 Priest, so i thought i would list some of my findings here.

usually i just find a shadow priest that is doing massive damage in battle grounds and just check there gear/spec, but i have found a couple of useful posts on this one. I think we can forget about spirit for the moment, for shadow as the mana usage pretty much just sux anyway no matter how much spirit you have, however you can get the spirit geat and reforge it to Haste for a better option. Plus get the +spel pen cloak as well and that will be mostly enough for most players apart from mages where you need around 225 or so spell pen.

SuperShadow said: Personally, I think haste is the best stat for pvp once your hit and spell pen capped. What im doing is getting the back for spell pen, 201, and one blue gem for 50 spell pen which equals 251. I’m a tailor so I want my back enchant. Then im getting haste neck and boots without reforging them. Then im getting all the spirit gear available, (bracers, belt, two rings, of hand, wand) and reforging all the spirit and hit, one of the rings has hit, into haste. This will give just enough hit to be hit capped and maximize all your haste. You can reforge 40% so here’s the math.

Bracers= 134 spirit X .40 =81 spirit 43 haste
Ring = 134 spirit X .40 =81 spirit 43 haste
Ring = 134 hit X .40 =81 spirit 43 haste
Waist = 159 spirit X .40 = 96 Spirit 63 haste
Of Hand = 127 spirit X .40 = 77 Spirit 30 haste
Wand = 72 Spirit X .40 = 44 Spirit 28 Haste
Total 460Spirit 250 haste

You can get crit wand if u want cause hit capped is 410. Take away the wand and spirit will be at 416, only 6 above hit capped which is very good. Of course im reforging all my main set pieces into haste as well unless it already has the stat. I’m actually getting disc hands cause they have haste and getting the other four pieces into shadow. I hope this helps.

Kulva Said: Personally I believe haste is the go getter to what you wish to stack as well as 40 intel gems and/or 20 haste 20 intel … the faster and longer your dots have, the better. I mean, where do you find yourself casting in arenas anyway, towards the end? Yea, that sounds about right. Getting locked down 4x trying to flay or MS/MB is just annoying. VT is the main thing you want to have up in an open window since it still does very nice damage over time.

Overall, mastery is kind of gimped. I believe it’s strictly for PvE purposes and shadoworbs are just extra buffs to be dispelled (They are always the first to be spellstolen I think.) And with crit, wouldn’t you have slower dots that will just run out easily meaning you have to recast and oom yourself within a short while? I don’t think it’s really that dependable to stack but still good to keep a decent amount (Having more haste for sure)

You will need 195 spell pen for most all classes besides mage which is 240.

My haste/crit is at 6.6%/13.5%. My additional haste comes from: talents(3%), mind quickening(5%), black magic on my mh(+250),and my troll racial beserking (20% for 10 or 20 sec cant remember) makes haste for me not a problem. most of the bloodthirsty gear that u will get is stacked with crit. what i do is gem haste where needed for meta bonus on helm and rest int for other socket bonuses. Add more crit if u want to but i like to hit them faster than i do harder in arena.

hit is at 4 % for lvl 85 targets no more no less is needed

so it goes hit 4% >sp 240 > toy with haste/crit until u like it!

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Related Videos for Cataclysm Priest 85 Shadow Spec Gear Options

Heres a bit of shadow priest PVP action, gives you an idea of the kind rotation your spost to be using, Mind Spike is good to use towards the end of the fight as you can burn them down nice and fast, three mind spikes and you get a 100% chance of crit instant cast Mind Blast ;) .

Post Comments come via this thread if you wanna check out the original ;)

The PVP Cataclysm Priest Options, Shadow or Disc?

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So I Copied my priest from Horde to Alliance, and bought the noob blue set, but what should i spec for just pvp?

I initially copied it cos i wanted a PVP healer really, so i bought the Bloodthirsty Gladiators Set from AH for about 2-3k all up, and did one spec as Disc and the other as Shadow.

Bear in mind that im in fully noob blue PVP set, this is how it went. Disc, eh it was ok, did a WSG. Did a little bit of healing (no idea how to heal now in cata) im guessing POM, renew and then the old skool Heal that no one used to use, but now they actually made it usefull.. Man how long does three seconds in PVP go for! like 1 minute it seems, anyway long cast time! IDK its probably just the gear and that i suck, but it didnt really do it for me.

Then i gave the new shadow a shot, I was critting for 27k right off the bat. only just started to crit those numbers on the mage (also noobed gear) but hey. IDK shadow seems pretty dam strong at the moment.

Its pretty hard to find decent content for 85 cata at the moment i did manage to find a pretty good 85 Disc Priest PvP Cataclysm Discipline Priest vid, check it out ;) Might give you some inspiration..

Theres quite a bit of QQ going on in the forums such as this (could be just trolling but idk, didnt post on their main so prob just troll…)

As the titel says, currently priests are the worst healer class in the game, we’re worse at just about everything:

Mana efficiency
Healing done
Survivability
Damage (yeah, that too.)
Better CDs. Disc is left with PS and barrier, PS is susceptible to dispels, and barrier is just a terrible pvp ability all together. It’s like a mini PS that you HAVE to stay in. Good design.

Ill give examples for all of em’:
Mana efficiency: Our mana CDs are pretty much @%%!, and heals costs so much (5.7k for a flash heal, which heals 12k, i got 111k HP and a warrior whiteswing me 13k crits, and 25k “Spell” crits, if i get stunlocked and down to 25% health it will take me 7 heals or so to get it back up 7*5700= 39k mana that half my mana pool just to catch up from a stunlock) Shadowfiend gives next to no mana, befor the nerf it didnt give much mana back anyway since it gets more controled than i do. Hymn of Hope is a long cast and ur teammates will prolly die during it. Archangle, i didnt even put points into it if i start casting smite i’ll just die during it.

Survivablility+Healing done:
As i explained a warrior whiteswing crits me for about same as a flash heal heals me for, if he then starts pressing his buttons they can just spam unhealable damage into me and i cant do anything about it.

Damage: Cant do any damage since ill just die during it

Cooldowns: Priest have 3 defensive CDs to keep themself up: PS, PI and PWB, PWB is a 30% dmg reduce with a 3 min CD. lolwut? paladins have a 20% dmg reduce 40SEC Cd.
PI, well u can spam heals fast true, but not for long since you will go oom.
PS, very strong CD but on a very long CD AND ITS DISPELABLE which is also a big problem. (Yes it was dispelable befor, 5% chance but its nothing compres to the current chance)
Also priest have NO mobility CDs, shamans have ghostwolf, druids have shapeshift (I know they arn’t CDs <.<) and Paladins have freedom to get away what do priest have? NOTHING!
Alot of people says Resil will fix it! but really it wont.

Another problem for exspecially disc, is that they lost their unique thing, bubbles and dispels, when blizzard decided that every healer should get dispel magic, they just gave it to everyone and didnt think that discs, lost one of their unique things, and gave us nothing in return, other than nerfing bubbles to being worthless, and letting whiteswings take em away.

High rated priests have gone so far to say that Shadow RMP is far better than any disc/Holy RMP. i mean comon! that just shows that something clearly is wrong!

Priests REROLL WHILE XPAC IS STILL NEW

One last thing:
I know my english isnt great nor is this thread prolly. But!
Please BUMP this thread to make blizz even more aware that there is a problem !

The Response: Xhoi (85 Blood Elf Priest)
Post on your priest so we can take this post seriously. This is just excessive and useless QQ.

Flash heal crits for far more than 12k.

Better cooldowns? That’s basically what you bring a priest for.

Survivability. Desperate Prayer, penance, CoH, shield, healthstone, pots?

Mana efficiency? We are one of the best classes at perserving (spelling?) our mana after our hotfix. (Note. Even though our talent tree isn’t updated, the stats for the pvp talents and regen talents are) I’m currently sitting just above 4k mana in combat.

However we are a lot more gear dependant than the other classes. Just gear up and you will out heal every single one of them. Sure, some of our single target spells seems rather weak.

But they are not worse than shaman/druids and same mana. Sure, paladins have better single target spells.. but that’s the point.

Edit: What problem btw?

And another response, more PVE related: Fatherdoc (85 Troll Priest)
I dont normally bother with these forums, but I loved playing my priest, I enjoy healing both in PVP and Raids. However i have been doing 5 mans over the past couple of days, I started on Holy, and found although the flash heal was ok I was running out of mana after each fight, CoH was completely useless it healed players for something like 7k each. well when everyone has just been hit for 25k that doesn’t really do much as it costs so much mana and then has a 10 sec cooldown, so I hit PoH and its the same, I just burn mana, and during this i’m still having to keep the tank up.
Now i did find that HEAL was low cost on mana but for a reason, it was low healing about 8k normal and 10-11k crit (all approx), but it takes nearly 3 secs to cast unless you talent spec it down to about 2.3 secs. still too much time casting. i’m having big trouble with holy!

I tried Disc and mana isnt quite as bad a problem, but still an issue, the shield are generally useless, most wiped out in one hit, and it costs me about 3.5k mana to cast PW Shield, to cut it short…….
I’m finding priests to be to slow, use far too much mana, and generally the heals particulary the AoE heals suck.

I’m not the best out there, but I USED to enjoy healing with a priest and now I don’t, I just hope Blizz can resolve it, should’nt be too hard.

This response seems more apt: @Xhoi what you just said about priest CD made me lol …

now regarding priest situation:
Healing priests (disc and holy), are doing fine in PvE… mana isnt issues when u get every item with spirit. Also healing output is rly comparable with rest of the healers, maybe disc could do 5% more but still is very good in raids for the cds it provides.
Shadow priests need a little buff in pve, their dmg is pretty low.

in PvP generally priest healers suck and get focused first, i can see it in bgs … everyone is like Oh priest let’s *%!! him. Also my old arena mate said priest dies in 1 min max … either he runs out of cds or runs oom… and it’s true. Holy is very nice, with the disorient etc, but rly you cant keep up with other healers…
Shadow in pvp can do rly good, just S&P needs to get fixed… it’s dr and effect.
And ye OLD RPM is gone, I just saw yday rogue and mage lf pala/druid/shaman for 3v3… something rly needs to get fixed or most ppl are gonna reroll – like me, i got a warrior on the way … leveling …

My few cents

Check out the full thread here, has a few good points.

I just found another good, kinda QQ thread : Why priest dislikes cata changes, disc pvp

Check it out:

Whiskys
85 Draenei Priest
The Mushroom Kingdom
3630 Edited by Whiskys on 1/14/11 4:11 AM (UTC)
I think discipline priest mechanics looks amazing on paper and they truly are, however on practice it is very hard to use them and most players only use what gives them an advantage over other classes, which renders those new mechanics that looks amazing on paper useless and not worth using.

Here is a down to the ground view on how priests use mechanics in competitive arenas/duel on P.T.R at the moment:
This is what a good disc priest spec is on P.T.R at the moment, below explains why:

http://www.wowhead.com/talent#bfhcMosbforoMur

Arcangel/atonement and glyph of smite/Glyph of divine accuracy
I love arcangel, I like how it increase our healing and our smite damage with the very glowy and amazing graphics when you use it.

The thing is good priests knows that using smite exposes your holy school to be interupted, this making you unable to cast any benificial spells to you and your allies. In a world where mana is rare and healing is weak versus the huge health bars, it truly matter. This is why most priests resort to use mind spike instead, it cost less mana, the cast time is faster and it deals damage just about the same than smite and doesn’t expose your holy school. I think it’s a lot of smart concepts put forth as why you should not use smite.

Arcangel mana return is also not enough to justify risking yourself getting locket out of your school or not healing your teamates, this brings me to the next point;

Atonement healing is a smart idea and I truly love it, I can see why blizzard dev. team created atonement since wile smiting you loose time for healing and atonement was a way to account for that. The sad thing is that it is not reliable for all the above reasons about smite.

Glyph does make smite hit harder, but holy fire doesn’t give you any arcangel stacks and glyph of divine accuracy doesn’t increase your chance to hit with holy fire.

In a nutshell
- Smiting in arenas is very tedious and dangerous to get your healing school locket
- Arcangel stacks are too hard to get for the same reason
- Arcangel mana returns is subpar for the amount of risk we have to out
- Smiting dps is not as good as mind spike, priests use mind spike instead
- Smiting is not mana efficient
- Loosing time healing to go offensive is useless in regards of mana efficiency and heal throughput we have

P.T.R changes
Honestly the Strengh of soul buff was a bit too much and I like the fact that they have (or might) move it to inner will, I love this talent and use it a lot in PvP now in cataclysm. However I would still keep a 4 seconds immune to dispels as you put sheild on, because in all honesty even with dispells getting nerfed it still gets instantly dispelled since people is now aware that it absorbs so much.

Focused will stacking to 40% with crits and 10%+ hits is awesome, we needed that much.

Prayed of mending giving 60% more health is nice, but I’m not sure it is being enough.

Desperate prayer change was so NEEDED!

Power word barrier is amazing in raids, however in arenas it’s not mobile and if you want to use it you have to stay rooted in one place not to loose your cooldown…

Still waiting on smite/penance throughtput/damage increased… like if Surge of light could also let you use smite instantly would be great + other changes.

a lot of ppl seem to disagree though:
Venaliter
85 Goblin Priest

You are clueless.

Priests aren’t anywhere near viable even post patch in PvP. We simply can’t get a cast off or get something off us.

We have a fear, which they are apparently trying to make better, but it’s still too easy to break.

We have a couple instants which are easy to dispel or just don’t heal for enough and can be ignored.

Any melee can sit on us till we die, and there’s almost nothing we can do.

We’re *#%%ed.

and then the reply, i know you can check it out on the orig thread linked under this ;)

I think YOU are clueless since you never broke 1,500 in arenas and you don’t know what happens in higher end arenas,

Disc priest crave offensive abilities and a way to peel right now, we don’t want interupt immunes and everything being focused on one ability which is PW:S.

Priests lost their trademark of being offensive and this is what made them wanted in arenas, go on arena junkies and you’ll see every glad saying the same.

Original Thread Linkage

Related Videos for The PVP Cataclysm Priest Options

The Priest BiS (Best In Slot) Gear Listings

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So you want a list of Best In Slot for your priest eh?

Whats all this BiS business anyway, /flame stuit on ;) . /jk… I have scoured a bit for some of the best listings, its good to have them all in one place. And i even installed that funky wowhead plugin dealie that shows the item details for your viewing pleasure.

Holy Priest BiS Gear Listing

Nidaba’s BiS Gear List

Crown of Luminescence: [Insightful Earthsiege Diamond]
[Sapphire Amulet of Renewal]
[Conqueror's Shoulderpads of Sanctification]
Sunglimmer Cloak
[Conqueror's Robe of Sanctification]
[Shackles of the Odalisque]
[Handwraps of the Vigilant]
[Leash of Heedless Magic]
[Conqueror's Leggings of Sanctification]
[Boots of Fiery Resolution]
[Glowing Ring of Reclamation], Conductive Seal
[Spark of Hope] + Show of Faith
[Staff of Endless Winter]
[Scepter of Creation]

Nidaba’s BiS Gear List: No Hard Mode Drops Allowed

[Conqueror's Cowl of Sanctification]: [Insightful Earthsiege Diamond]
[Pendant of the Shallow Grave]
[Conqueror's Shoulderpads of Sanctification]
[Cape of the Unworthy Wizard]
[Conqueror's Robe of Sanctification]
[Shackles of the Odalisque]
[Conqueror's Gloves of Sanctification]
[Leash of Heedless Magic]
[Conqueror's Leggings of Sanctification]
[Spellslinger's Slippers] or [Savior's Slippers] (sockets make these most flexible)
[Glowing Ring of Reclamation], any 213 ring you have or [Signet of Manifested Pain]
[Spark of Hope] + [Soul of the Dead] or [Illustration of the Dragon Soul] or [Eye of the Broodmother] or [Sif's Remembrance] (if you can do Thorim.10-hard, which really isn’t that hard)
[Rapture] or [The Lifebinder]
[Scepter of Creation]

via Here

Shadow BiS as of 4.0.3 (this was a HARD one to find!)

I use GuildOx to determine my BIS gear set. I do not use shadowpriest.com‘s BIS Gear list or the accompanying BIS threads, although these can be good resources. I will try to keep the above link updated as often as I can. Note that I have decreased hit in this list by 3% to purposely place a higher priority on gear with spirit. Change the value to equal spirit and crit if you don’t want to do this.

Trinkets – Ignore the trinket list in Guild Ox, it is never right. I’ve done a few trinket calculations below.

Tendrils of Burrowing Dark 346 – 340.69
Anhuur’s Hymnal 346 – 341.15
Tyrande’s Favorite Doll 359 – 356.00
Soul Casket 359 – 383.55
Stump of Time 359 – 384.20
Sorrowsong 346 – 385.65
Gale of Shadows 346 – 400.94
Heart of Ignacious 359 – 413.10
Witching Hourglass 346 – 417.75
Theralion’s Mirror 359 – 462.43
Heart of Ignacious 372 – 466.87
Bell of Enraging Resonance 359 – 470.81
Figurine – Jeweled Serpent 346 – 472.34
Bell of Enraging Resonance 372 – 494.18
Theralion’s Mirror 372 – 522.93
Darkmoon Card: Volcano 359 – 534.48

I will add more trinkets as they become available. I primarily napkin-math my trinkets using their stats and the percentage uptime of the trinket based upon World of Logs data.

REFORGING

Do your reforging in this order:

1. Mastery – reforge all mastery to Haste when possible, then spirit or crit
2. Hit/Spirit/Crit – reforge to Haste when possible, otherwise leave or exchange it to add or drop hit
3. Haste – never reforge this stat

Your aim with reforging should be to have the most haste possible and secondly to reach as close to your hit cap (17%) as possible without being under. It’s ok to be a little under the hit cap as long as you’ve maxed out your best stat – never sacrifice haste to get hit.

ENCHANTS – note that if you have a profession enchant it’s pretty much always better

head
best: Arcanum of Hyjal – revered with hyjal

shoulders
good: Lesser Inscription of Charged Lodestone – honored with Therezane
best: Greater Inscription of Charged Lodestone – exalted with Therezane

back
best: Greater Intellect

chest
good: Mighty Stats
best: Peerless Stats

wrist
good: Speed
good: Superior Spellpower
best: Greater Speed

hands
good: Exceptional Spellpower
best: Haste
best: Greater Mastery

legs
good: Ghostly Spellthread
best: Powerful Ghostly Spellthread

feet
best: Haste

weapon
good: Mighty Spellpower
good: Hurricane
best: Power Torrent

off-hand
best: Superior Intellect

GEMS

For the most part right now, the red gem is the best gem for every slot on your character (just as GuildOx suggests). This may change once we get epic gems, but for right now you are generally well off just using red gems in every slot, unless the socket bonus is 20 intellect.

meta
good: Ember Skyflare Diamond
best: Ember Shadowspirit Diamond

red
best: Brilliant Inferno Ruby

blue
good: Purified Demonseye
best: Brilliant Inferno Ruby

yellow
good: Reckless Ember Topax
best: Brilliant Inferno Ruby

Comes via Google Web Cache, and originally ShadowPriest.com.

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Disc priest pvp buffs in the upcoming Patch 4.0.6

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So apparently Ghost Crawler has announced some pretty crazy priest BUFFS! it should hit the test realms soon!

Lets see what we have here. Oh yeah, disc wont suck anymore. /yay. (or maybe it was just me, heh) ah well im playing my mage now so eh. But still good news for disc pvp priests. Ill break down the official disc list here, ill skip the boring bits…

  • PVP Buff: Focused Will now procs when the priest is critically hit, in addition to its current effect. : so that means that now it will stack?
  • PVP Buff: Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself. : but i did hear that the mana cost for shield is also being increased so you still cant spam it (too much).
  • PVP Buff: Pain Suppression is no longer dispellable.
  • Penance mana cost has been increased by 7%, but healing has been increased by 20%.
  • PVP Buff: Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.
  • PVP Buff: Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
  • PVP Buff: Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.

Now i have probably overlooked some of them so check out the official list below, but its looking good. Hmm do i want to go back to playing my priest or keep leveling the mage.

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Here goes the list of changes for Priests happening in Patch 4.0.6:

  • The duration of Levitate has been increased to 10 minutes, up from 2.
  • The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
  • The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
  • The mana cost of Renew has been reduced by 24%.
  • The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
  • Mind Blast damage has been significantly increased. It should be roughly 50% greater than Mind Spike.
  • Mind Control now has a PvP duration of 8 seconds.
  • Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear’s damage has been increased by roughly 15%.
  • Prayer of Healing effectiveness has been reduced by 15%.

Talent Specializations

Discipline

  • Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
  • Grace is no longer limited to one target at a time.
  • Focused Will now procs when the priest is critically hit, in addition to its current effect.
  • Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself.
  • Pain Suppression is no longer dispellable.
  • Penance mana cost has been increased by 7%, but healing has been increased by 20%.
  • Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.

kruxor 3879945748 8a1dc9aed0.jpg

Holy

  • Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
    Chakra
  • Chakra states now last 1 minute, up from 30 seconds.
    Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
  • Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
  • Mind Spike can now trigger Chakra: Chastise.
  • Circle of Healing effectiveness has been increased by 30%.
  • Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
  • Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
  • Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
  • Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
  • Lightwell’s health has been increased by 50% (for PvP purposes).
  • Serendipity now has Spell Alert and Floating Combat Text feedback support.
  • Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.

Shadow

  • Shadow Orbs benefit from mastery has been increased by approximately 16%.
  • Vampiric Embrace now lasts until canceled.

Glyphs

  • Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
  • Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
  • Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
  • Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.

patch notes / talents come via Cataclysm Stuff