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Reaper Rush Strategies, Starcraft 2 Reaper Rush Build Order

Step one: Build a refinery right after barracks, upgrade barracks with tech as soon as it is done, start spamming reapers, build new tech barracks, spam more, and attack once you have about 5 or 6 with upgrade. you will need to have 3 SCV’s on each gas to make sure you have enough.
Step two: Keep pressure on their mineral line.
Step three: Start mixing in marauders in your production and then move in for the kill with your marauder army.
Step four: GG

I would have to say this works because you are in the bronze league. I use to do this all the time before the recent wipe. I was also in the bronze league but after the wipe, I placed into the gold league and I can tell you that it’ll hardly work. Against P you really have to hope that they don’t attack you first because if they do, your reapers as base def won’t matter. The couple of toss I played against only attacked with 4 stalkers but because of that my reaper rush got killed. Against zerg, either they rush the hell out of you with zings and u don’t have enough units to defend or they go roaches and your just screwed.

Against terran, I would say that instead of getting 8 reapers (takes way to long to build all 8 of them from 2 racks) I’d go with 4 and try 2 bypass their def and get the scvs, If they have marudars i’d give up and try 2 get mmm. If they got marines though and not alot of them then you can hit and run them. Doing this will eventually wear out their forces but that gives enough time to build marudars.

The reaper rush is good but under different circumstances. I don’t think that their OP as they take way to long to build and are kind of expensive off the gas side. By the way keep your 8 reapers alive because later on they work as great for taking out cc.

Mr-Trib said: Reapers are really good at kiting units but this is where being Zerg is a huge advantage. Zealots are extremely slow and get kited, and killed, very quickly by the reapers. Lings do too, but with metabolic boost, they can move very quickly and get reapers. Usually a mass reaper rusher will tend to forget about control towers and move straight to your base, so keep your lings on the towers to see it. Marines can catch them pretty easily with range and if you’re protoss it’s all over when you get stalkers. Unless you’re horrible at micro and don’t bother mixing in zealots (because honestly if you’re firing at someone with a stalker he’s gonna try to get it right? well let your zealots attack them since they’re not gonna be able to kite the stalker and must engage it. Get a few stalkers it stops them, especially if you get a few cannons up).

Dude I know you play teams and so do I (1v1 as well) but I’ve found reaper rushes one of the least effective rushes from terran. They always fail vs me (not saying Gold league players would do differently, or someone that gets them towers) but hey, some people counter with the wrong stuff.

I’m gonna lay it out nicely. 10 zealots > 1 nicely microed reaper. 1 stalker and a few zealots and half ass micro > a whole bunch o reapers (not like a dozen).

As for Platinum reaper rushes (people still do that cheese in PLAT!?) though, I wouldn’t know how to counter that level of micro… and cheddar.

Uebermann.dantheman said Go to kill the scv at the crystal, the reaper kills workers and the marauder is out and in the base ready to kill the stalker while the reaper finishes off the zealot. Doesn’t need the bunker then because the game is over.

Go to kill the Reaper (even with split forces) and you still have no resource collection going on and a bunker in your line now and if the reaper gets in trouble, he just hauls ass to the bunker, gets it, and kills everything (especially once the marauder) shows up.

And even if you do manage to fend it off somehow, your production will be so slow, you’ve already lost the game. No matter what, the protoss loses. Those saying that they defended a proxy reaper rush in this manner is either

1. lying
2. unsure what this really is and has never encountered it
3. playing against a bad terran

Even if you know for sure its coming, there’s nothing you can really do.

Early reapers have to be an imba. No race should have a near 100% win against the other. Kinda defeats the purpose of having 3 races.

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This entry was posted on Wednesday, May 12th, 2010 at 9:12 am and is filed under Featured. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

3 Responses to “Reaper Rush Strategies, Starcraft 2 Reaper Rush Build Order”

  1. Super site, and niec text.

  2. Jack Schultz says:

    Guess what? Just in – So! the starcraft 2 beta is running again!

  3. I have a HP G60-535DX laptop and I got Starcraft 2. I can only run it smoothly on low details and I was wondering if there is anyway to make in run on higher settings. If you don’t have the game yet check the minimum system requirements first.

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