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Posts Tagged ‘mount wow’

So now im 85 how do i get one of those new that pimp drake mounts?

I know you want it, yes its a dam good looking mount and it will only take you approximately one month of dailies to achieve. Unless you are fortunate enough to pick up one of the same models of this mount as a rare drop from one of the associated bosses.

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Reins of the Drake of the West Wind

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This is what you are aiming for to pickup one of these mounts: Exalted with Tol Barad (Hellscream’s Reach or Baradin’s Warders). Then you can purchace it from one of the faction quatermasters.

Quests to level up your rep with Hellscream’s Reach or Baradin’s Warders

Goto Tol Barad and do the dailies like nothing else and you can pick up this mount.

Here is a link to the list of faction dailies that you can complete for some gold and rep towards this mount. Wow Head.

By Rikaku 18 days ago (Patch 4.0.3)

To be fair, none of the screenshots above really do it justice at just how neat this drake is. It looks much more massive then any other drake (aside from the other Wind drakes), and it’s color sets it apart from the other three.

It takes obviously 200 commendations and Exalted Rep with Tol Barad.

My hints are to participate in this battleground as much as possible. It’s possible to get Exalted rep really easily if you do. It took me much longer to get all the commendations then it did to get Exalted.

Also, in addition to the dailies on the peninsula island, there are two npcs in Baradin Hold.

One npc will offer three quests which will always involve killing crocs, leftover enemy faction npcs in the fortresses, and killing an elite.
These quests are:
A Huge Problem
Swamp Bait
The Leftovers

The other npc can be one of 3 NPCs, all of which have their own dailies. Each NPC has 3 dailies. I went ahead and listed all 9 possible dailies from these npcs.

Also, You can only turn in the 3 dailies you unlock from him when that prison is unlocked. This means that if you get the daily to kill the demons in the demon-filled prison, you will only be able to turn in that quest when that prison remains open. If your faction wins again, but a different prison is unlocked at that time, you will not be able to turn in the demon-prison dailies.

The sets of 3 quests are as follows:

Set 1: Demon Prison
Cursed Shackles
D-Block
Svarnos

Set 2: Ghost Prison
Clearing the Depths
Learning from the Past
The Imprisoned Archmage

Set 3: Warden’s Prison
Food from Below
Prison Revolt
The Warden

Finally, you obtain 3 commendations per victory.

Sandstone Drake

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This is also quite a rare but awesome mount propect. Recipe: Vial of the Sands. which gives alchemists and archaeology fans a transformation into

Pyrium-Laced Crystalline Vial (1x5000g)
Vendor Item – “Sold only by Yasmin in Uldum”
Sands of Time (8x3000g)
Vendor Item
Truegold (12)

Flask of the Winds (8)

Flask of Titanic Strength (8)

Deepstone Oil (8)

~~~ TOTALS ~~~
Pyrium-Laced Crystalline Vial x1
Sands of Time x8
Albino Cavefish x6
Crystal Vial x16
Whiptail x192
Cinder Bloom x96
Azshara’s Veil x96
Volatile Life x96
Volitile Fire x120
Volitile Air x120
Volitile Water x120
Pyrite Ore x72 OR {Elementium Bar x144 + Volitile Earth x144}
29,000 Gold

*NOTE:
You need 450 Archeology to obtain the recipe, and it is extremely RNG. I have heard it was obtained with an alchemy skill as low as 225, though it requires 525 to make.
(Approximate odds)
13% Chance to get a Tol’Vir digsite in Uldum (you need 3-4 to complete a Canopic Jar)
12% Chance to be working on a Canopic Jar
10% Drop rate of the recipe out of a Canopic Jar
So assuming you get 1 Tol’Vir digsite every 30 min and about a 1.5%* chance of getting this for every 3-4 digsites.
We are talking about an average 1200** hours of archeology. This does seem a bit high, so I am hoping the rates I have are wrong. Please post if you have better data on the rates.

*.13x.12x.1=.00156
**30×3.5/.0015/60 =1166

As of build #13277, the vial costs 5k and the sand costs 3k each.
The vendor is not assigned a faction at this time so discounts are unavailable.
Vendor for these mats is Yasmin in Uldum, (26.6,7.2).
Item availability is unlimited.

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A few notes about world of warcraft mounts, and when you can get your first Flying Mount

A few things have changed just lately, and i have found the following to be quite a good guide on mounts in wow, apparently you can now get your flying at 60 and fly around all of the old worlds, but you still have to wait until 68 until you can fly in burning crusade land… and then you can fly in Northrend, but you need to have cold weather training from another character if you want to do that before 80. Argh so much to remember, good thing i have this list below: ;)

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Azeroth is a large world and it’s recently become much larger. There are hills to climb, deserts to explore, fjords to ford, and a vast sea separating the continents. And lets not forget that beyond Azeroth proper there lies a whole other shattered world — Outland. Traveling has never been more interesting, and for some, confusing. To help you with getting around, weve compiled a list of some of the more common ways you can see the world, meet new creatures, and (likely) be killed by them.

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Mounts: Mounts come in all shapes and sizes, and each race has its own type of mount that becomes available at level 20. Youll need to learn how to ride, of course, and then you’ll need to keep your feet on the ground until level 60 when you can take to the skies — after purchasing the flying skill and a flying mount.

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Apprentice Riding
Level 20

Journeyman Riding
Level 40

Expert Riding
Level 60 (Allows for flying in Outland)
The Burning Crusade

Artisan Riding
Level 70

Master Riding
Level 80

Cold Weather Flying
Level 68 (Allows for flying in Northrend)
Wrath of the Lich King

Flight Master’s License
Level 60 (Allows for flying in Azeroth)
Cataclysm

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*Tip – Hitchhiking: Some mounts are designed to carry more than one person, so you can always try to catch a ride with a friend.

Flight Masters: For a little pocket change, you can get a lift from a Flight Master. Youll need to find the flight paths (as indicated by the green exclamation (!) point) and learn the route before you can fly to many destinations, but they should be easy to find as you explore. Its important to note that there are flight paths that can be used by Alliance only, Horde only, and by both. These are noted on your map as red for Horde, blue for Alliance, and gold for Neutral (both factions can use.)

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Boats: Boats are free to use, and while the crew may look like they have loyalties to the Horde or Alliance (depending on the harbor they make their home), they will never attack their passengers. The residents of the harbor, however, may have other things in mind. Most boats dock in Alliance ports and can be an inconvenient means of transport for the Horde, though Booty Bay in the Eastern Kingdoms runs a neutral port.

Zeppelins: These flying contraptions may look like floating death traps, but they use the best in goblin technology… so yes, they’re probably death traps. You cant beat free airfare, though, which is surprising given the goblins’ greedy nature. Much like the boats, zeppelins are faction-neutral, but perhaps more difficult to use for the Alliance.

Portals:
Portals are magical constructs that allow travel from one location to another.
Mage Portals: They may cost you — either because the mage is charging a fee or youre generously leaving a tip. These portals are created by a mage and allow party members to travel through them. When traveling alone, mages can teleport themselves without opening a portal.

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NPC Portals: NPCs can sometimes help you get where you need to go, though their transportation methods are generally attached to a quest or progression path.
Static Portals: Many portals offer travel to a fixed destination. These can be found in a variety of locations.
–Orgrimmar:
The Western Earthshrine – Offers portals to Hyjal, Vashjir, Deepholm, Uldum, and Twilight Highlands after you’ve completed the quests that guide you to these new Cataclysm zones.

Tol Barad – Found near the Western Earthshrine, you must be level 85 to enter this world PvP zone.
Blasted Lands – Found in the Valley of Spirits, you must be level 58 to use this portal. It delivers you safely to an outpost just outside The Dark Portal.

–Stormwind:
Blasted Lands – Found in the Wizards Sanctum, you must be level 58 to use this portal. It delivers you safely to an outpost just outside The Dark Portal.
The Eastern Earthshrine – Offers portals to Hyjal, Vashjir, Deepholm, Uldum, and Twilight Highlands after you’ve completed the quests that guide you to these new Cataclysm zones.
Tol Barad – Found near the Eastern Earthshrine, you must be level 85 to enter this world PvP zone.

–Outland Portals:
The Stair of Destiny: Offers portals to Orgrimmar and Stormwind on either side of the Dark Portal.

–Neutral Portals:
Shattrath: Within the Terrace of Light, a portal transports those of the appropriate level to the Isle of QuelDanas.
Dalaran: Within the Violet Citadel, a portal is available for travelers heading to the Caverns of Time to defend Azeroths timeline from the machinations of the Infinite Dragonflight.
Within the Sunreavers Sanctuary (Horde) and the Silver Enclave (Alliance), portals are available for Wintergrasp, Strand of the Ancients, Warsong Gulch, Alterac Valley, Arathi Basin, Eye of the Storm, and Isle of Conquest. (Note that queuing for Battlegrounds can be done anywhere from within the User Interface.)

Summoning:
When theres no portal available, you can ask your friends for a helping hand. Players can be summoned by using a meeting stone outside of a dungeon (level requirements need to be met) or by utilizing the services of a warlock.

Special:
Many additional means of transportation around the world become accessible via quests, special items, or NPCs, but there are two specialized methods that we just couldnt leave out.
Rocketway Exchange: The goblins have arrived, and with them, a little extra goblin ingenuity. You can find the largest of these Rocketways in Azshara.

Deeprun Tram: Running between Ironforge and Stormwind, players can take this underground train for free and easy transit between the two cities.

Edit – 18.01.2011 :  (i was wondering what the difference was between, artisan riding and master riding) found this excellent table from wowwiki I have added for convenience below:

Skill granted Proficiency Riding Friendly Honored Revered Exalted Required for Necessary level
75 Apprentice 4g 3g 80s 3g 60s 3g 40s 3g 20s Mounted riding (+60% movement speed) 20
150 Journeyman 50g 47g 50s 45g 42g 50s 40g Faster mounted riding (+100%) 40 with Apprentice
225 Expert TBC 250g 237g 50s 225g 212g 50s 200g Mounted flying (+150% in the air) 60 with Journeyman
300 Artisan TBC 5000g 4750g 4500g 4250g 4000g Faster mounted flying (+280%) 70
375 Master 5000g 4750g 4500g 4250g 4000g Fastest mounted flying (+310%) 80[1]
n/a Flight Master’s License 250g 237g 50s 225g 212g 50s 200g Allows flying in Kalimdor, the Eastern Kingdoms and Deepholm 60 with Expert or higher
n/a Cold Weather Flying WotLK 500g 475g 450g 425g 400g Allows flying in Northrend 68 with Expert or higher
Total Price 11054g 10501g 30s 9948g 6s 9395g 90s 8843g 20s

This post comes via: Cataclysm Stuff