Now im no vetran to SC2, i think half of my winning is luck actually (i think). But i still like to try, and when you get pwned, have a look at the score screen and see what they did to beat you and use it to your advantage! Check the build order, check what they specialised in and upgraded to get that win. A Loss can be used to your advantage for the next game.

the Zerg Creep SC2
Terran vs Terran
Question:
They go: Marines / Marauders -> Medivac -> Banshee -> Mass Vikings
Honestly, I don’t know what to do late game, it always seems to end up massed vikings vs massed vikings. My thors always seem too few and too slow and are often out flanked as they simply go around and rape my forces/base/expos. Any tips on late game?
Early on after defending against Reaper rushes or whatever, it devolves into my Marines + Siege Tanks against their Marines / Marauders + Medivacs. That’s fine and all but then they are much more mobile and enjoy dropping on me.
Otherwise, its my Marines + Siege Tanks vs. the exact same thing and I don’t know how to attack a sieged position without going air… which leads back into the massed vikings vs massed vikings.
Basically my build is Marines + Siege Tanks -> Ravens + Thors (for banshees?) and maybe Vikings if we go into air. Help on glaring flaws would be great. How do you guys play Terran?
Answer:
bio opening is ok. But keep in mind what the mid game is going to look like. Mid game you’re going to see a decent stalement of two terrans with tank/thor/some light air (usually viking or raven). Late game you’re going to see even more tanks/thors, or more emphasis on air to finally break the stalement (ie: battlecruisers with yomato).
Bio drop on your tanks: you should have vikings to counter by the time he has medivacs. Yes they are much more mobile, but you opened with tanks which means you have a time frame advantage mid game when they switch to mech. If they don’t switch to mech, laugh as your mech destroys his bio.
Marine/tank mirror: the same idea from SC1 applies. You simply don’t attack a siege position without going air (or massing thors, but you need to have a much better economy than your opponent before doing that). A well played terran will know when to push out and when to turtle. Yes you’re going to see alot of viking wars, but try not to overcompensate too much. Vikings in this matchup are really only good for antiair or harassment. Grounded vikings get pwned by tank/thor.
I haven’t seen much banshee usage in TvT. Viking solves her way too easily.
I play TvT by going straight to marauder/tank followed by an expo followed by teching to mech followed by more expos, all while turtling on my protected side of the map (unless my opponent left himself wide open for some reason). Finally when I have a clear advantage (position wise or economy wise), I start to push out.
Terran vs Zerg
Question:
I go Marines + Medivac -> Vikings if I see mutas or zerglings. Otherwise, against roaches + hydras I go Marauders + Siege Tanks. I try to get Ravens either way as a detector. I rarely see banelings.
Advice? FYI I also get Nydrus Wurm raped more often than not Do Hellions help? For Banshees I always feel that I can never get enough to be useful, I’m busy with a ground war and Banshees when I can mass them get shot down by the hydras and mutas in play.
Answer:
We need more information on the type of zergs you play. If it’s muta, usually it’s a fast tech, which a fast expo + mass rines can solve. If it’s a zergling opening, hellions will completely fry lings.
Advice is to harass with hellions anytime you see a zerg fast expo opening. A proper hellion harass against an improper zerg fast expand can sometimes net you an easy win. After that, adapt to your opponent (is he going roaches? hydras? mutas? ??).
Nydus worm: keep vision throughout your base. Usually I build supply depots or random buildings on the perimeter of my base so I can see any incoming overlord asap and send units to take it out. You should only have a problem with nydus worm if your multitasking skills are not up to par.
Banshees: I’ve had some lucky cheesy success with them in TvZ, but I expect it to not work as well against the true top zergs. But actually, if you try it on a map like Scrap Station, there’s almost nothing the zerg can do because it takes so long to run to your base to rush and banshees usually come out before zerg can tech to muta/hydra. Other than cheese though, I find that hydra/muta counters banshee too easily to be useful.
Terran vs Protos
Question:
I always go Marauders to stop stalkers and zealots, marines help too against immortals. However, I’m always puzzled when the toss tech up.
What the hell is am I supposed to do vs. colossus and stalkers? They cut through my infantry like nothing. Siege Tanks? Vikings? Neither seems to work well. Against Immortals I usually just keep stocking up on Infantry, though Marauders take terrible terrible damage from the +armor.
Answer:
vs colossi and stalkers: Ghosts and emp. Use it, abuse it. Also tanks + positioning really helps, and vikings can snipe colossi. Against immortals you really need that emp so your tanks can dish out the dps.
You should actually pressure early with MM before you even get to MMM. If you wait that long, you’re typically too late.
The problem is that the Terran is really strong early game, but weakens out the further the game goes. Terran’s late air game is very very weak compared to the other races. You can still win it, but you need to be crafty.
Therefore you have every reason to end the game as early as possible, especially against a good Zerg player, who will just fast expand across the entire map and manage an economy that you can’t hope to beat nor stop.
I go back and fourth on Reaper Harass mostly depending on how the other player is playing, but honestly, in a game where Reaper Harass isn’t protected against, I’m probably going to already beat the person without having to do the Reaper Harass, so it’s probably worth my while to just get my MM out there and mobile that much faster.
To be fair, that isn’t always the case. I have won a couple games because I groin kicked someones supply line with Reapers and they couldnt get their economy back up fast enough to fight against my income with my main + natural expansion which gave me an easier chance of winning than if I hadnt harassed at all.
You just have to feel it out.
Terran play much much better offensively than defensively, even though we’re the “Turtle” race. If you’re playing against someone turtleing, soften up their Choke with a Nuke before you press in. It’ll typically give you a solid psychological advantage as well.
Parts of this post came via sc2armory.