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Posts Tagged ‘shadow priest pvp cata’

Cataclysm Questions and Answers – April 2011

I know your all keen to hear the answers to the following questions. Call it intuition ;)

Here We go…

General WoW Cataclysm Questions

What is the deal with the Cataclysm PVP Queues? Why are they so long? Why Does It Take So Long To Find A Battleground?

Well Horde battle ground queues are quite long, can be anywhere up to 10-15 minutes, This is due to the fact that most people have rolled horde and a lot less people want to play alliance  these days. Horde however seem to win a larger percentage of battle grounds than alience. So alience queues are almost instant, being mostly less than one minute. However this will change slightly depending on your battle group.

Arena Queues are always quite quick being around 1-2 minutes.

So the options are, change to Alliance and get pwned 60% of the time with instant queues, or stay on horde and wait for the looong queues.

kruxor goblin worgen splash.jpg

Where can i buy the 70-80 PVP Gear?

You will have to make your way to area 51 in netherstorm, there is PVP vendors there where you can buy your classic PVP gear sets, the other peaces can be found in your capital city still, like boots and gloves. But the main items are all there, including the weapons.

Priests

What is the Haste cap for shadowpriest in patch 4.0.x or 4+?

You should be aiming for about 500 haste rating which will work out at about 6.9% haste.

How much spell penetration should i be aiming for arenas as a disc priest?

You should be aiming for around 200 spell penetration, just go for the epic cloak.

Bloodthirsty Gladiator’s Drape of Diffusion or Vicious Gladiator’s Drape of Diffusion

A Great arena 2v2 priest to check out the gear and the enchants is Mackenzii.

What is a good rotation for shadowpriests?

For maximum DPS you should be looking at the following rotation:

1)  Mind Blast when 1+ Shadow Orbs up to maintain  Empowered Shadow
2)  Shadow Word: Pain
3)  Devouring Plague
4)  Vampiric Touch
5)  Archangel at 5 stacks of Evengelism
6)  Shadow Word: Death only if the boss has less than 25% health
7) Shadow Fiend
8)  Mind Blast
9)  Mind Flay

 

Mage

What are the best trinket options for my 85 mage?

It depends a bit on your spec, well not really… there all kinda the same, in order of awesomeness or hard to get ness.

[Heart of Ignacious]
Twilight Ascendant Council
372 623.79 Cataclysm
[Theralion's Mirror]
Valiona and Theralion
372 622.54 Cataclysm
[Figurine - Jeweled Serpent]
Jewelcrafting
346 618.11 Cataclysm
[Darkmoon Card: Volcano]
Inscription
359 586.18 Cataclysm
[Heart of Ignacious]
Twilight Ascendant Council
359 551.92 Cataclysm
[Theralion's Mirror]
Valiona and Theralion
359 550.51 Cataclysm
[Bell of Enraging Resonance]
Atramedes
372 545.26 Cataclysm
[Stump of Time]
Hellscream’s Reach – Exalted
359 535.72 Cataclysm
[Stump of Time]
Baradin’s Wardens – Exalted
359 535.72 Cataclysm
[Vibrant Alchemist Stone]
Alchemy
359 520.53 Public Test Realm
[Gale of Shadows]
Erudax
346 516.94 Cataclysm
[Soul Casket]
1650 Valor Points
359 507.52 Cataclysm
[Witching Hourglass]
Ascendant Lord Obsidius
346 499.14 Cataclysm
[Bell of Enraging Resonance]
Atramedes
359 482.17 Cataclysm
[Anhuur's Hymnal]
Temple Guardian Anhuur
346 475.64 Cataclysm
[Gale of Shadows]
Erudax
333 456.44 Cataclysm

I know im referring here again to the MaxDPS Table, Reference below.

Hunters

Why do PVP / Arena Hunters have spell penetration on their gear?

Well a lot of hunter attacks do spell damage, for example arcane shot and explosive shot. Also traps are all spell damage. so adding spell penetration to your gear will make your DPS a lot more effective in PVP.

How much spell penetration will i need on my hunter?

You should aim for a minimum of about 100 spell penetration, and you can go up to a max of about 200 depending on how much agility you want to sacrifice.

Mark of the Wild and Blessing of Kings both have about 100 spell resistance in them, so having 100 will negate those buffs. Mage Armor adds another 44 to all resistances. Paladins and Shamans can have around 200 resistance to fire, so if you are a survival hunter it is advisable to have around 200 spell pen.

kruxor gilneas.jpg

Data Sources
MaxDPS – Shadow Rotation

MaxDPS – Fire Mage

Cataclysm Priest 85 Shadow Spec Gear Options

kruxor shadow priests wow undead priests shadow priest spec demotivational poster 1233776862.jpg

I never know what gear to get first when starting to PVP on a fresh noobed level 85 Priest, so i thought i would list some of my findings here.

usually i just find a shadow priest that is doing massive damage in battle grounds and just check there gear/spec, but i have found a couple of useful posts on this one. I think we can forget about spirit for the moment, for shadow as the mana usage pretty much just sux anyway no matter how much spirit you have, however you can get the spirit geat and reforge it to Haste for a better option. Plus get the +spel pen cloak as well and that will be mostly enough for most players apart from mages where you need around 225 or so spell pen.

SuperShadow said: Personally, I think haste is the best stat for pvp once your hit and spell pen capped. What im doing is getting the back for spell pen, 201, and one blue gem for 50 spell pen which equals 251. I’m a tailor so I want my back enchant. Then im getting haste neck and boots without reforging them. Then im getting all the spirit gear available, (bracers, belt, two rings, of hand, wand) and reforging all the spirit and hit, one of the rings has hit, into haste. This will give just enough hit to be hit capped and maximize all your haste. You can reforge 40% so here’s the math.

Bracers= 134 spirit X .40 =81 spirit 43 haste
Ring = 134 spirit X .40 =81 spirit 43 haste
Ring = 134 hit X .40 =81 spirit 43 haste
Waist = 159 spirit X .40 = 96 Spirit 63 haste
Of Hand = 127 spirit X .40 = 77 Spirit 30 haste
Wand = 72 Spirit X .40 = 44 Spirit 28 Haste
Total 460Spirit 250 haste

You can get crit wand if u want cause hit capped is 410. Take away the wand and spirit will be at 416, only 6 above hit capped which is very good. Of course im reforging all my main set pieces into haste as well unless it already has the stat. I’m actually getting disc hands cause they have haste and getting the other four pieces into shadow. I hope this helps.

Kulva Said: Personally I believe haste is the go getter to what you wish to stack as well as 40 intel gems and/or 20 haste 20 intel … the faster and longer your dots have, the better. I mean, where do you find yourself casting in arenas anyway, towards the end? Yea, that sounds about right. Getting locked down 4x trying to flay or MS/MB is just annoying. VT is the main thing you want to have up in an open window since it still does very nice damage over time.

Overall, mastery is kind of gimped. I believe it’s strictly for PvE purposes and shadoworbs are just extra buffs to be dispelled (They are always the first to be spellstolen I think.) And with crit, wouldn’t you have slower dots that will just run out easily meaning you have to recast and oom yourself within a short while? I don’t think it’s really that dependable to stack but still good to keep a decent amount (Having more haste for sure)

You will need 195 spell pen for most all classes besides mage which is 240.

My haste/crit is at 6.6%/13.5%. My additional haste comes from: talents(3%), mind quickening(5%), black magic on my mh(+250),and my troll racial beserking (20% for 10 or 20 sec cant remember) makes haste for me not a problem. most of the bloodthirsty gear that u will get is stacked with crit. what i do is gem haste where needed for meta bonus on helm and rest int for other socket bonuses. Add more crit if u want to but i like to hit them faster than i do harder in arena.

hit is at 4 % for lvl 85 targets no more no less is needed

so it goes hit 4% >sp 240 > toy with haste/crit until u like it!

kruxor kruxor kruxor cataclysm priest dispel.jpg

Related Videos for Cataclysm Priest 85 Shadow Spec Gear Options

Heres a bit of shadow priest PVP action, gives you an idea of the kind rotation your spost to be using, Mind Spike is good to use towards the end of the fight as you can burn them down nice and fast, three mind spikes and you get a 100% chance of crit instant cast Mind Blast ;) .

Post Comments come via this thread if you wanna check out the original ;)

So i dinged 85 on my mage, now what? PVP Spec Options for Frost Mage

kruxor frost mage arena pvp.jpg

So you’ve recently hit 85, done a couple of bg’s or tol barad, and your getting a bit pwned. What spec do i choose?

Yeah this happened to me today, I know you cant ding 85 and be super leet straight away, well im my case i may never be, but hey i can dream (or practice). Went to the Auction house and bought up all the PVP Craftable Blues ended up with about 900 res and butt all spell power. So now im hitting like a wet sponge and getting wtfpwned quite often. Also the dam mobs are kicking my ass, even in tol. what the hell am i doing wrong? I think it all comes down to gear and maybe spec ;)

I have found two frost specs that are quite decent. but really you need the gear to back it up, and you have two options really, get pwned in battle grounds for about a week or two, or alternatively fall asleep playing all the PVE content to get the DPS gear, and lets face it resiliance for a mage, really? i guess it all helps, but we are squishy and should really be playing keep away for most of the time anyway, not like we can just stand there and take it for long :P .

Here are the Specs:

Frost Spec 1


WoWHead Link

Frost Spec 2


WoWHead Link

Few things about these specs, you can choose between fast running when hit, or fast running after blinking, now for me i prefer the fast blinking run, i think you get to use it more often but some may prefer the latter. Anyway check them out.

As Always i have found some handy guides, Heres one from a post by Trixzy on Arena Junkies:

Alright, I’ll just start this out by saying, I’m not a glad,I’m not an Exceptional player but I’m here just to help out ;)
I also want to Emphasize on that this guide is from MY point of view and has alot of MY opinions, if you disagree feel free to comment but please do not flame (:

Content
1. Spec
2. Gearing
3. Macros & Keybindings
4. Teams & Setups
5. Races
6. My Two Cents

1. Spec, where to put those extra talent points?

Spec:
http://www.wowhead.c…hsdMo:MkmMqkzmM

This is what I am using, I’ll start by saying there is ALOT of different spec choises you should consider when specing you mage.
I’ve chosen to take [Enduring Winter] to my build due to our 3v3, you can take that talent point and put it in [Improved Freeze] wich is the norm.
The 2 extra talent points I have in fire [Burning Soul] can also be placed in many different ways, some take [Invocation]from arcane to get that extra bit of damage boost. Others use them on [Ice Shards] in the frost tree.

There is also another choise to go wich looks like this:

http://www.wowhead.c…hsdMo:kMmMqkz0m
Thats basically the “norm” WITH impact.
So you can mess around with the 7 “extra” talent points, you can go [Blazing Speed] if you enjoy the dispel of all roots etc.

Thats basically covered, choose the extra 7 talent points(that is in the fire spec in this one) with your playstyle, what you usually do and wich one of them benefits your setup.

Glyphs
Prime:
Glyph of Ice Lance, surprise Ice Lance has changed from shatterfiller or omg instants I cannot cast to the most powerful spell we have.

Rest of these are situational, you can choose them according your playstyle or setup.

Glyph of Cone of Cold, Situational
Glyph of Frostbolt,Choose frostbolt if your setup allows you to cast alot e.g (you are not the tunneltarget usually)
Glyph of Frostfire, Frostfire if you want more dots and dispellable stuff on the target (e.g playing with an affliction warlock).
Glyph of Mage Armor,Situational do you end up ooming?

Major:
I have to say again, change glyphs according your setup. Ice Barrier glyph doesn’t increase the absorb with big amounts you could swap it with Glyph of Icy Veins due to the fact it removes Necrotic Strike, but again, if you feel like you are getting trained in your comp then you probably should stick with Glyph of Ice Barrier.
Glyph of Polymorph
Glyph of Ice Barrier
Glyph of Evocation

Minor:
These 2 are VERY good, if you don’t want to carry Light Feathers with you, get the slow fall glyph. Conjuring is good because it reduces the manacost of managem aswell, so if you are having long matches where you might even end up using all of your charges, this one is very good.
Glyph of Slow Fall
Glyph of Conjuring

2. Gearing up, gemming, what to choose?

Hit.
The most important stat for you to choose is HIT.
The PvP hitcap for a mage is 4% in cataclysm. With one exception, Night Elf racial [Quickness] this gives you 2% more needed hit to hit Night Elf’s so try going for just a tiny bit more than 4%. I suggest somewhere around 5% without sacrificing too much of other stats.
It should be easy to obtain, if you are under the hitcap don’t forget Reforging will always help you out (:

Spell Penetration.
Secondary and very close up on the list is Spell Penetration, you will need about 195 Spell Penetration since this is what the resistance auras, totems etc. give out max.
Against other Mages, they will be running with Mage Armor wich increases their resistances by 45 so with buffs and Mage Armor they can reach up to 240 resistance to your spells. 
Trying to get 240 is overkill, you won’t need that much against almost anything else (Felhunter is an exception) so get the spell penetration cloak, if you only have the Bloodthirsty version available you can enchant it with +70Spell pen or you can gem to reach ~~200.
I prefer running with the Vicious Cloak since it gives straight up 201 Spell Penetration. You can also choose Vicious Neckwhich gives the same amount.
But take in consideration, You cannot get a Haste Cloak, but you can get a Haste Neck.

Now we go into the part wich is kinda blurry for most people atm.

Haste/Crit/Mastery, what to choose?
Why would you gem for crit when you have [Shatter]? Because it multiplies your crit chance by 3. So lets say you are running with 15% crit, if the target is frozen you will have 3×15% wich is 45%, thats very low thinking you want to crit with each Ice Lance or Frostbolt on frozen targets. So best to get is 33.3% crit wich will then put your shatters up to 100% crit chanse (well almost). Crit is the most powerful stat atm, gemming until you reach a reasonable amount is suggested.
You will be low on crit at lower level gear (Bloodthirsty) but as you get more Vicious items your crit will increase by a significant amount. Just remember don’t reforge the crit away.

Haste is not nearly as powerful as it used to be, you wont be able to cast many frostbolts now that mages are tunneled hard so at this point, Crit and Mastery are much more stronger than haste.

As for mastery, without ANY mastery in your gear you will have 8.00 Mastery rating, that is 20% Increased damage against frozen targets. The Mage mainset items (shoulder and head) have mastery already in the item, 340rating to be exact. Which will give you about 4% increased damage, so gemming Intellect/Mastery gems, will give you 20 each yellow socket that will maybe get you up to 4,30% increased damage against frozen targets. So is it really worth gemming for? 
My Opinion, no. Take the mastery you can get from items but crit until certain levels and then mastery after that.

Gearing, how much resilience do I need?
(my armory; http://eu.battle.net…t/trixzy/simple)

Resilience for a Frostmage is starting to be key, try to aim for about 3k resilience, dont take those pve pieces since vicious has resil on it

More about gemming:
Yellow; Intellect / Haste
Red; Intellect
Meta; Chaotic (Critical strike and increased crit dmg.)they are updating the gem requirements.
Blue; Intellect / Hit if the socketbonus is worth taking.
Prismatic; Intellect.
Cogwheels; Mastery and Crit.

Enchants:
Head, Guardians of Hyjal Revered; 60Int 35Crit
Shoulder, Therazane Exalted; 50Int 25Haste
Cloak, Enchanter; 50Intellect
Chest, Enchanter; 40Resilience
Wrist, Enchanter; 50Crit
Mh Weapon, Enchanter; Hurricane unless you can afford Power Torrent
Oh, Enchanter; 100Int
Gloves, Enchanter; 50Mastery
Legs, Tailor; 95Int 85Stam
Feet, Enchanter; Movement Speed and 35 Mastery

That means offsets + 2mainsets of vicious will bring you up to the “now my resilience is fine” level. But unless you have a raiding guild to get you some nice pve gear to use with your pvpset, just stick with the pvp one. It’s really not that bad!

Now you have your gear and spec set up time to get into action.

3. Macros and Keybindings, how will I become better by using these?

Keybindings
Starting off, I suggest you bind almost all your abilites to some key in your keyboard. Most common bindings are 1-5,(since your fingers probably are not long enough to reach the 0 button while your right hand is on the mouse, yes you need to keep your right hand on the mouse.)Shift+1-5 keys, Control+1-5keys and Alt+1-5 keys. You can add such bindings as E,S+E,C+E,Q,S+Q,C+Q,F(with S+C),V(with S+C),§(with S+C),F1-5,<(with S+C),Shift+Space etc. there is over 60bindings you can put into your keyboard that you can reach with your left hand alone, not even including the keybindings you can add to your mouse Mousewheelup, mousewheel down, mousewheel button with modifiers. If you have additional buttons on your mouse them aswell.

Keybinding is essential if you keep your actionbar looking like (1-2-3-4-5-6-7-8-9-0-+) with important spells on those, you will have to move your right hand from your mouse to your keyboard or stop moving with your character. Removing your right hand from the mouse will limit your view in arena, you cannot see what is happening if you are looking at a wall and have your right hand on the keyboard, so keep it on the mouse.

Macros
Focus target counterspells and sheeps are essential in the arena for a mage, you will need to set up a focus target (usually the healer) and while targeting your nuke target you can click on a macro to do something to your focus target without switching targets.

CS
Counterspells your target, if you click on shift modifier Counterspells your focus target.

#showtooltip Counterspell
/stopcasting
/cast [modifier:shift, target=focus] Counterspell
/cast [nomodifier:shift] Counterspell

Sheep
Sheeps your target, if you click on shift modifier Sheeps your focus target.

#showtooltip Polymorph
/stopcasting
/cast [modifier:shift, target=focus] Polymorph
/cast [nomodifier:shift] Polymorph

Ice Block
#showtooltip Ice block
/stopcasting
/cancelaura Invisibility
/cast Ice Block

Quick Invis
#showtooltip Invisibility
/Stopcasting
/cast Invisibility

Decurse
This will decurse your mouseover target if you have one, if not it decurses yourself

/cast [target=mouseover,exists] Remove Curse
/cast [target=player] Remove Curse

Armors
This is a onebutton all armors kind of thing. Puts on Molten Armor without modifiers, with shift modifier Mage Armor, with control modifier Frost Armor. Molten Armor tho is mostly for PvE, you probably wont use it in arena so if you like you can replace it with Mage/Frost Armor and remove the ability from the macro

/cast [nomod:ctrl, nomod:shift] Molten Armor
/cast [mod:ctrl] Frost Armor
/cast [mod:shift] Mage Armor

You can find guides on other sites and AJ aswell to mage macros and how to macro stuff, this is just the basics.

4. Teams Setups and Strategies

This Section is not to tell you every comp out there you can play, and neither is this guide about what setup to run so you can get “free” glad. This guide is to help out and here is only the most “popular” comps.

Teams
Mages are highly wanted is many different setups due to our high crowd control, damage and survivability.

2v2;
:mage:/:rogue: a very common setup that relies on CC to survive and get a kill. These two players will need good communication and synergy to be able to survive.
:mage:/:warlock: not as common as magerogue but also a very viable setup this team aswell relies on CC and communication.
:mage:/healer works just aswell as any mage dps teams, this team will require the mage to be able to CC a target by himself (with a few exceptions of short and limited CC from healers)
You can try with any dps class it will work, just aslong as you two have great synergy and know what you are doing and what you need to do.

3v3;
:rogue:/:mage:/:priest: one of the strongest comps out there (atleast will be again after patch) known as the famous RMP.
:mage:/:warrior:/h:paladin: again in this setup you are the CC’er, don’t try to tunnel too much damage since the warrior will do that, you focus mostly on interrupting keeping people locked(sheeped/RoF’ed etc.) but help with your damage, coordinate a warriorfear/sheep/hoj and you can have a person locked out of the game for a very long time.
:mage:/feral:druid:/:paladin: this team has high amounts of CC, Sheep, Cyclone, HoJ, Roots and Hibernate(for druids) You will mostly have to line up a LONG CC chain on a healer (or the dps while tunneling the healer) to land a kill, but both of the dps has amazing damage so if played right you can probably drop a target within a counterspell.
:mage:/shadow:priest:/r:shaman: Not so much CC yet amazing dps, shaman totems will buff you and the priest and you can probably drop a target in a couple seconds if lined up so that both of the dps can deal damage.
:mage:/:warlock:/r:druid: this team has the most CC ingame, every class has a spammable CC so spam them on a healer will land you kills very fast.

As for 5v5, theres no “very good mage setup” unless going 4Mages and a Rogue(A JOKE).

These are just the most popular setups in arena, not the “best” ones.
You can make any setup “best” for you if you play with people you enjoy playing with and train hard (:

5. Races and Racials

Blood ElfArcane TorrentArcane Resistance and Arcane Affinity. A good class for a mage due to Arcane Torrent the other racials are kind of a waste. Arcane Resistance does help with resisting CS but Mage Armor exist.

DraeneiHeroic PresenceGift of the NaaruShadow Resistance and Gemcutting. 1% Hit from Heroic Presence is good, less hitgear you need to take. Gift of the Naaru again a good racial since you do not have alot of selfhealing (Evocation with glyphs and bandages!) Shadow Resistance and Gemcutting are kind of a waste, here I say it again, Mage Armor exist.

DwarfExplorerFrost ResistanceGun & Mace SpecStoneform. Most of these are useless (Mage Armor) but with the new changes to Stoneform it will be AWESOME. a VERY good race to pick for a mage.

GnomeArcane ResistanceEngineering SpecializationEscape ArtistExpansive MindShortblade Specialization. Yet again a very good alliance race due to Expansive Mind and Escape artist but IMO it doesn’t compete.

Goblin; Best Deals AnywhereBetter Living Through ChemistryPack HobgoblinRocket BarrageRocket Jump and Time is Money. This is probably one of the best Horde races there is for a mage due to Rocket Jump and Time is Money.

Human; DiplomacyEvery Man for HimselfMace and Sword Spec, The Human Spirit. A good race to choose due to EMFHS but the rest of these are useless in pvp. Still the use of this one racial is better than almost anything else you can get.

Night Elf; Nature ResistanceQuicknessShadowmeldWisp Spirit. Quickness and Shadowmeld are okay racials but not that helpful IMO.

Orc; Blood FuryAxe SpecializationCommandHardiness. Blood Fury is a good racial rest of them, not so good. You wont spend time in stuns anyway and there is no certainty that Command affects Water Elemental (I think it does but nobody knows for sure).

Troll; Beast SlayingBerserkingBow SpecializationDa Voodoo ShuffleRegenerationThrowing Specialization. This competes with Goblins for Horde, very high on the list due to Berserking.

Undead; CannibalizeShadow ResistanceUnderwater BreathingWill of the Forsaken. Not a bad race but definetly not good either. WotF shares a 45second cooldown with pvp-trinket.

Worgen; AberrationDarkflightEnable Worgen Altered FormFlayerRunning WildTransform: WorgenTwo Forms,Viciousness. Not a very bad race due to sprint and crit but doesn’t compete with other racials IMO.

I’ll sort by order in which I(emphasize on this word) think is best.

Horde; 1. Goblin/Troll 2. Blood Elf 3. Orc 4. Undead
Alliance; 1. Human/Dwarf 2. Draenei 3. Night Elf 4. Worgen 5. Gnome

6. My Two Cents.
But ofcourse you shouldn’t pick your class by racials pick the one you think looks awesome and stick with it.

Happy Arenaing & GL!

Check out the full post here

kruxor mage guide.jpg

Related Videos for

Here is another good movie, Jilrock 4. Great Mage PVPing, couldnt find an embed linkage tho:
Jilrock 4 – Class: Mage | Category: PvP | Server : EU – Ashenvale ( Flurry )

Edit: Umm the video above is actually of an 80 mage not 85, ah well.

Edit 2: I found a good list of Mage Pre-Raiding Gear on Elitest Jerks, listed for your (and my) convenience below. Mage BiS Pre-Rading Gear.

ITEMS PER HEROIC DUNGEON

7 – Halls of Origination
6 – Deadmines
5 – Throne of the Tides, Blackrock Caverns, Lost City of the Tol’vir
4 – Shadowfang Keep, Grim Batol, Stonecore
3 – Vortex Pinnacle

ITEMS PER REPUTATION

2 – Earthen Ring, Hellscream’s Reach, Therazane, Dragonmaw Clan, Ramkahen
1 – Guardians of Hyjal

HEAD

359 [Lightweight Bio-Optic Killshades] – 525 Engineering
346 [Cowl of Pleasant Gloom] – Hit/Crit – 2,200 Justice Points
346 [Helm of the Typhonic Beast] – Hit/Mastery – Halls of Origination
346 [Crown of Enfeebled Bodies] – Crit/Haste – Grim Batol
346 [Blinders of the Follower] – Crit/Mastery – Shadowfang Keep
ENC [Arcanum of Hyjal] – Guardians of Hyjal (Revered)

NECK

359 [Yellow Smoke Pendant] – Crit/Mastery – Dragonmaw Clan (Exalted)
346 [Eye of Many Deaths] – Haste/Mastery – 525 Jewelcrafting (BOE)
346 [String of Beaded Bubbles] – Hit/Mastery – 1,250 Justice Points
346 [Charm of the Muse] – Hit/Crit – Halls of Origination
346 [Tauntka's Necklace] – Crit/Haste – Lost City of the Tol’vir
346 [Pipefish Cord] – Haste/Mastery – Throne of the Tides
346 [Pendant of the Keep] – Crit/Mastery – Shadowfang Keep

SHOULDERS

346 [Meadow Mantle] – Crit/Mastery – 1,650 Justice Points
346 [Mantle of the Eastern Lords] – Hit/Mastery – Shadowfang Keep
346 [Mantle of Master Cho] – Crit/Haste – Lost City of the Tol’vir
ENC [Greater Inscription of Charged Lodestone] – Therazane (Exalted)
ENC [Lesser Inscription of Charged Lodestone] – Therazane (Honored)

BACK

346 [Cloak of Ancient Wisdom] – Crit/Haste – Earthen Ring (Revered)
346 [Shadow of Perfect Bliss] – Hit/Crit – Vortex Pinnacle
346 [Periwinkle Cloak] – Haste/Mastery – Throne of the Tides

CHEST

346 [Robes of Orsis] – Hit/Crit – Ramkahen (Revered)
346 [Robes of Embalmed Darkness] – Haste/Mastery – 2,200 Justice Points
346 [Corsair's Overshirt] – Crit/Mastery – Deadmines
346 [Inquisition Robes] – Hit/Mastery – Blackrock Caverns
346 [Robes of Arugal] – Crit/Mastery – Shadowfang Keep
346 [Robes of Rampant Growth] – Crit/Haste – Halls of Origination

WRISTS

346 [Armbands of Exiled Architects] – Crit/Mastery – Deadmines
346 [Sand Silk Wristband] – Hit/Crit – Lost City of the Tol’vir

HANDS

359 [Flamebloom Gloves] – Haste/Mastery – Earthen Ring (Exalted)
346 [Gloves of the Painless Midnight] – Haste/Mastery – 1,650 Justice Points
346 [Mnemiopsis Gloves] – Hit/Crit – Throne of the Tides

WAIST

359 [Dreamless Belt] – Hit/Mastery – 525 Tailoring (BOE)
346 [Incense Infused Cumberbund] – Crit/Mastery – 1,650 Justice Points
346 [Stratosphere Belt] – Hit/Mastery – Vortex Pinnacle
346 [Beauty's Silken Ribbon] – Crit/Haste – Blackrock Caverns
346 [Girdle of Nobility] – Crit/Haste – UNKNOWN, possibly Deadmines

LEGS

359 [Breeches of Mended Nightmares] – Crit/Haste – 525 Tailoring (BOE)
359 [Flame-Ascended Pantaloons] – Crit/Mastery – 525 Tailoring (BOE)
346 [Pensive Legwraps] – Crit/Haste – 2,200 Justice Points
346 [Legwraps of Astral Rain] – Crit/Mastery – Halls of Origination

FEET

359 [Desert Walker Sandals] – Hit/Haste – Ramkahen (Exalted)
346 [Slippers of the Twilight Prophet] – Hit/Mastery – Stonecore
346 [Corpse Rompers] – Crit/Haste – Unknown

FINGERS

359 [Ring of the Boy Emperor] – Haste/Mastery – Archaeology
359 [Signet of High Arcanist Savor] – Hit/Crit – BOE World Drop
346 [Ring of Warring Elements] – Crit/Mastery – 525 Jewelcrafting (BOE)
346 [Band of Lamentation] – Hit/Mastery – Dragonmaw Clan (Revered)
346 [Diamant's Ring of Temperance] – Crit/Haste – Therazane (Revered)
346 [Abandoned Dark Iron Ring] – Crit/Haste – Grim Batol
346 [Anthia's Ring] – Hit/Mastery – Throne of the Tides
346 [Band of Rays] – Hit/Crit – Halls of Origination
346 [Lavishly Jeweled Ring] – Hit/Mastery – Deadmines
346 [Rose Quartz Band] – Crit/Haste – Stonecore
346 [Spirit Creeper Ring] – Crit/Mastery – Lost City of the Tol’vir

TRINKETS

359 [Darkmoon Card: Volcano] – 525 Inscription (BOE)
359 [Stump of Time] – Hellscream’s Reach (Exalted)
359 [Tyrande's Favorite Doll] – Archaeology
346 [Figurine - Jeweled Serpent] – 475 Jewelcrafting (BOP)
346 [Anhuur's Hymnal] – Halls of Origination
346 [Gale of Shadows] – Grim Batol
346 [Sorrowsong] – Lost City of the Tol’vir
346 [Tendrils of Burrowing Dark] – The Stonecore
346 [Witching Hourglass] – Blackrock Caverns

STAFF

359 [Staff of Sorcerer-Thane Thaurissan] – Crit/Haste – Archaeology
346 [Insidious Staff] – Haste/Mastery – Hellscream’s Reach (Revered)
346 [Cerith Spire Staff] – Hit/Haste – Thone of the Tides
346 [Emberstone Staff] – Crit/Mastery – Deadmines
346 [Staff of Siphoned Essences] – Crit/Mastery – Grim Batol

MAIN HAND

346 [Elementium Spellblade] – Hit/Crit – 520 Blacksmithing (BOE)
346 [Beak of Julak-Doom] – Hit/Mastery – Julak-Doom (world boss, Twilight Highlands)
346 [Modgud's Blade] – Hit/Crit – Grim Batol
346 [Blade of the Burning Sun] – Crit/Haste – Halls of Origination
346 [Biting Wind] – Crit/Haste – Vortex Pinnacle

OFF HAND

346 [Dungeoneering Guide] – Hit/Mastery – 520 Inscription (BOE)
346 [Hermit's Lamp] – Hit/Haste – 950 Justice Points
346 [Beauty's Favorite Bone] – Hit/Crit – Blackrock Caverns

RANGED

346 [Corla's Baton] – Hit/Mastery – Blackrock Caverns
346 [Cookie's Stirring Rod] – Crit/Mastery – Deadmines
346 [Wand of Dark Worship] – Crit/Haste – Stonecore

Via Elitist Jerks / Valaran / Here

Disc priest pvp buffs in the upcoming Patch 4.0.6

kruxor ghostcrawler.jpg

So apparently Ghost Crawler has announced some pretty crazy priest BUFFS! it should hit the test realms soon!

Lets see what we have here. Oh yeah, disc wont suck anymore. /yay. (or maybe it was just me, heh) ah well im playing my mage now so eh. But still good news for disc pvp priests. Ill break down the official disc list here, ill skip the boring bits…

  • PVP Buff: Focused Will now procs when the priest is critically hit, in addition to its current effect. : so that means that now it will stack?
  • PVP Buff: Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself. : but i did hear that the mana cost for shield is also being increased so you still cant spam it (too much).
  • PVP Buff: Pain Suppression is no longer dispellable.
  • Penance mana cost has been increased by 7%, but healing has been increased by 20%.
  • PVP Buff: Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.
  • PVP Buff: Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
  • PVP Buff: Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.

Now i have probably overlooked some of them so check out the official list below, but its looking good. Hmm do i want to go back to playing my priest or keep leveling the mage.

kruxor future talent 1.jpg

Here goes the list of changes for Priests happening in Patch 4.0.6:

  • The duration of Levitate has been increased to 10 minutes, up from 2.
  • The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
  • The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
  • The mana cost of Renew has been reduced by 24%.
  • The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
  • Mind Blast damage has been significantly increased. It should be roughly 50% greater than Mind Spike.
  • Mind Control now has a PvP duration of 8 seconds.
  • Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear’s damage has been increased by roughly 15%.
  • Prayer of Healing effectiveness has been reduced by 15%.

Talent Specializations

Discipline

  • Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
  • Grace is no longer limited to one target at a time.
  • Focused Will now procs when the priest is critically hit, in addition to its current effect.
  • Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself.
  • Pain Suppression is no longer dispellable.
  • Penance mana cost has been increased by 7%, but healing has been increased by 20%.
  • Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.

kruxor 3879945748 8a1dc9aed0.jpg

Holy

  • Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
    Chakra
  • Chakra states now last 1 minute, up from 30 seconds.
    Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
  • Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
  • Mind Spike can now trigger Chakra: Chastise.
  • Circle of Healing effectiveness has been increased by 30%.
  • Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
  • Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
  • Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
  • Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
  • Lightwell’s health has been increased by 50% (for PvP purposes).
  • Serendipity now has Spell Alert and Floating Combat Text feedback support.
  • Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.

Shadow

  • Shadow Orbs benefit from mastery has been increased by approximately 16%.
  • Vampiric Embrace now lasts until canceled.

Glyphs

  • Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
  • Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
  • Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
  • Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.

patch notes / talents come via Cataclysm Stuff