Medium Ardougne Area Tasks - Optimal Order
Before you begin, it's recommended to have the following items and requirements ready to ensure a smooth run:
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Skills: 39 Agility, 51 Magic, 47 Farming, 38 Thieving, 50 Firemaking, 46 Mining, 38 Strength, 21 Ranged, 33 Agility.
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Quests: A Fairy Tale II (partially for fairy rings), The Hand in the Sand, Meeting History, Sea Slug, Tower of Life, Kennith's Concerns, Enlightened Journey, Plague City.
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Items:
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Tools: Mithril grapple, a crossbow, pickaxe, seed dibber, rake. An enhanced grappling hook on the tool belt works as well.
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Teleportation: Runes for Ardougne Teleport (2 law, 2 water), access to the Lodestone Network, and Fairy Rings.
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Materials: Watermelon seeds (at least 1), 1 raw chicken, 1 raw swordfish, some pure essence, rubium ore, enchanted key (from Meeting History).
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Misc: Nothing equipped or in your inventory (besides the enchanted key) for one specific step. A light source is not required for the RS3 version of these tasks.
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Optimal Achievement Order
Phase 1: The Northern Cluster (Ardougne Farm & River)
This phase focuses on tasks in and around the northern part of Ardougne. Start by teleporting to the Ardougne Lodestone.
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What, a Melon?: Head to the farming patches just north of the lodestone. Plant your watermelon seeds in an allotment patch. This needs to be done first as it will take time to grow.
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Green Fingers: Walk west from the farm to the wheat fields. Here you will find a Master Farmer. Pickpocket the master farmer until you are successful.
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Water Logged: Go just north of the west Ardougne bank. Cross the River Dougne using the log balance. Falling off will also complete the achievement.
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A Visit to Charlie: Head south from the log balance to the small shack containing the fairy ring (
B I S
). Use it to enter the unicorn pen in Ardougne Zoo. -
Meeting History, Again: For this step, bank all your items, followers, and equipment. You must only have the enchanted key. Go to the sheep pen north of Ardougne, stand at the edge of the fence, walk three steps west to the flowers, and rub the key to travel to 'Past B'. Once there, talk to Sarah about Herblore.
Phase 2: East Ardougne & Witchaven
Collect your gear from the bank and proceed with the tasks in the eastern part of the region.
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A Natural Thief: Go to the house just east of the gem stall in the Ardougne market. Pick the lock on the door, go upstairs, and search the chest to attempt to steal a nature rune.
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I Wonder What This Does: Enter the building on the eastern wall of Ardougne that has the transportation symbol. Pull the lever to teleport to the Wilderness. You can pull the lever there to return immediately.
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The Coal Train: Travel east along the road out of Ardougne towards Witchaven. Mine some coal at the mining site located between Witchaven and the Legends' Guild.
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Volatile Valuables: Continue into Witchaven and find Ezekial Lovecraft's fishing shop. Sell some rubium to him.
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Fearless Fishing: Speak to Holgart or Jeb Wormwood on the Witchaven docks to travel to the Fishing Platform. Once there, catch a fish using either a net or a rod.
Phase 3: Yanille & ZMI Altar
Teleport to the Yanille Lodestone for this cluster of tasks.
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By the Bucketload: Go to Bert's house in north-east Yanille and speak to him to claim your daily buckets of sand.
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Sandy's Secret Getaway: Head to the south wall of Yanille, behind the pub. Wield your crossbow and mithril grapple and grapple over the wall.
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I Know a Shortcut: Run west from the grapple spot towards the Ourania Runecrafting Altar (ZMI Altar). Enter the dungeon and craft some runes at the altar using pure essence.
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Arriving in Style: Make your way to the hot-air balloon just south-east of the Yanille lodestone. Travel to Castle Wars by hot-air balloon.
Phase 4: The Final Tasks
These last achievements are in separate locations and wrap up the diary.
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Are You Chicken?: Travel to the Tower of Life, south-west of the Ardougne Monastery. Go to the basement and use a raw chicken and a raw swordfish on the south-western altar to create a swordchick. Kill the swordchick.
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Ardougne Express: By now, your watermelons should be fully grown. Return to the Ardougne farm and harvest them to complete the What, a Melon? achievement fully. Finally, as a last step anywhere you wish, cast the Ardougne Teleport spell.
Following this order will efficiently guide you through all 16 achievements with minimal backtracking. Good luck!